About Me

My passion is in creating, exploring and researching alternative Human-Robot and Human-Computer Interactions.

I am a Ph.D. candidate at the Human-Computer Interaction Institute at Carnegie Mellon University, advised by Jodi Forlizzi and Jessica Hodgins.

Taking a human-centered design approach, I set out to question the ways in which we are expected to interact with future technology. My background includes experience as a project manager, a UX designer and a producer/editor. You can read my full CV here.

What I Do

  • Interaction Design
  • Quantitative and Qualitative Research
  • Rapid Prototyping
  • User Experience Design
  • User Research


  • Prototyping: 3D Modeling, 3D Printing, Laser Cutting
  • Interface Design: Axure, Photoshop, Illustrator
  • Animation and Video Editing: Blender, Premiere
  • Programming: Java, Arduino, Processing, Python


Luria, M., Hoffman, G., Zuckerman, O. (2017). Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control. Proceedings of CHI’17. ACM.

Luria, M., Hoffman, G., Zuckerman, O. (2016). Designing Vyo, a Robotic Smart Home Assistant: Bridging the Gap Between Device and Social Agent. Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication.

Hoffman, G., Zuckerman, O., Hirschberger, G., Luria, M., & Shani-Sherman, T. (2015). Design and Evaluation of a Peripheral Robotic Conversation Companion. Proceedings of the 10th Annual International Conference on Human-Robot Interaction (pp. 3-10). ACM. – Best paper award

In The Press



We tend to get caught up in the present and forget the 200,000 years of humankind history. I find great inspiration for my work in previous cultures, rituals and artifacts.


I think masks bring out the magic in theater, especially neutral ones. There is so much the body can express when voice and facial expressions are eliminated. A perfect combination of emotion, movement and absurdity.


There are so many wonderful stories that shape our experiences and beliefs. I am interested in learning from existing creative content and methods in literature and storytelling for designing new forms of interaction with technology.


I frequently find that the ambiguity of dance evokes strong emotions and great discussions. I set out to implement some of that ambiguity in my work as well.




Pittsburgh, PA

You can also contact me here