Seering, J., Luria. M., Kaufman, G., Hammer, J. (2019). Beyond Dyadic Interactions: Considering Chatbots as Community Members. Proceedings of the 29th IEEE International Symposium on Robot and Human Interactive Communication (CHI’19). ACM.
Luria, M., Hodgins, J., Forlizzi, J. (2018). The Effects of Eye Design on the Perception of Social Robots. Proc. of the 27th IEEE Int’l Symposium on Robot and Human Interactive Communication.
Luria, M. (2018). Designing Robot Behavior Based on Fictional Sidekick Characters. Proceeding of the Annual ACM/IEEE International Conference on Human Robot Interaction. ACM.
Luria, M., Hoffman, G., Zuckerman, O. (2017). Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control. Proceedings of CHI’17. ACM.
Luria, M., Hoffman, G., Zuckerman, O. (2016). Designing Vyo, a Robotic Smart Home Assistant: Bridging the Gap Between Device and Social Agent. Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication (CHI’15).
Hoffman, G., Zuckerman, O., Hirschberger, G., Luria, M., & Shani-Sherman, T. (2015). Design and Evaluation of a Peripheral Robotic Conversation Companion. Proceedings of the 10th Annual International Conference on Human-Robot Interaction (pp. 3-10). ACM. – Best paper award
Luria. M., Zimmerman, J., Forlizzi, J. (2019). Championing Research Through Design in HRI. CHI’19 Conference on Human Factors in Computing Systems Workshops. ACM. pdf
Luria. M., Zoran, A., Forlizzi, J. (2019). Challenges of Designing HCI for Negative Emotions. CHI’19 Conference on Human Factors in Computing Systems Workshops. ACM. pdf
We tend to get caught up in the present and forget the 200,000 years of humankind history. I find great inspiration for my work in previous cultures, rituals and artifacts.
I think masks bring out the magic in theater, especially neutral ones. There is so much the body can express when voice and facial expressions are eliminated. A perfect combination of emotion, movement and absurdity.
There are so many wonderful stories that shape our experiences and beliefs. I am interested in learning from existing creative content and methods in literature and storytelling for designing new forms of interaction with technology.
I frequently find that the ambiguity of dance evokes strong emotions and great discussions. I set out to implement some of that ambiguity in my work as well.
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