About Me

My passion is in creating, researching and questioning Human-Robot and Human-Computer Interactions.

I am a Ph.D. candidate at the Human-Computer Interaction Institute at Carnegie Mellon University, advised by Jodi Forlizzi and John Zimmerman.

Taking a human-centered design approach, I set out to question the ways in which we are expected to interact with agents and social robots. My background is in design and media studies, with experience in product and project management, UX design and content production/editing. You can find my full Résumé here.

What I Do

  • Design Research
  • Qualitative and Quantitative Research
  • Interaction Design
  • Rapid Prototyping
  • Speculative Design
  • UX Design / Research


  • Design Research Methods: Interviews, Observations, Contextual Inquiry, Ethnography, Wizard-of-Oz, Cultural Probes, Speculative Design, Design Fiction, Bodystorming, Improvisation, Affinity Diagramming, Diary Studies, User Testing, Content Analysis
  • Prototyping: 3D/2D Modeling and Printing, Arduino, Circuit Design, Storyboards, Wireframes, Sketches, Animations
  • Interface Design: Axure, Photoshop, Illustrator, InDesign
  • Communication: Blender, Premiere, AVID
  • Programming: Arduino, Processing, Python
  • Other: R, SPSS, Latex


Luria. M., Zheng, B., Huffman, B., Huang, S., Forlizzi, J., Zimmerman, J. (2020). Investigating Boundaries for Personal Agents Operating in the Interpersonal Space of the Home. Proceedings of CHI’20. ACM. pdf

Seering, J., Luria, M., Ye, C., Kaufman, G., Hammer, J. (2020). It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community. Proceedings of CHI’20. ACM. pdf

Luria, M., Sheriff, O., Boo, M., Forlizzi, J., Zoran, A. (2020). Destruction, Catharsis and Emotional Release in Human-Robot Interaction. Transactions on Human-Robot Interactions. ACM.

Reig, S., Luria, M., Wang, J., Oltman, D., Carter, L., Steinfeld, A., Forlizzi, J., Zimmerman, J. (2020). Not Some Random Agent: Multi-person interactions with a personalizing service robot Proceedings of HRI’20. IEEE/ACM.

Luria, M., Reig, S., Tan, Z., Steinfeld, A., Forlizzi, J., and Zimmerman, J. (2019). Re-Embodiment and Co-Embodiment: Exploration of social presence for robots and conversational agents. Proceedings of DIS’19. ACM, 2019. pdf

Seering, J., Luria. M., Kaufman, G., Hammer, J. (2019). Beyond Dyadic Interactions: Considering Chatbots as Community Members. Proceedings of CHI’19. ACM. pdf

Luria, M., Hodgins, J., Forlizzi, J. (2018). The Effects of Eye Design on the Perception of Social Robots. Proceedings of Ro-Man’18. IEEE/ACM.

Luria, M. (2018). Designing Robot Behavior Based on Fictional Sidekick Characters. Proceeding of HRI’18. ACM. pdf

Luria, M., Hoffman, G., Zuckerman, O. (2017). Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control. Proceedings of CHI’17. ACM. pdf

Luria, M., Hoffman, G., Zuckerman, O. (2016). Designing Vyo, a Robotic Smart Home Assistant: Bridging the Gap Between Device and Social Agent. Proceedings of Ro-Man’16. pdf

Hoffman, G., Zuckerman, O., Hirschberger, G., Luria, M., & Shani-Sherman, T. (2015). Design and Evaluation of a Peripheral Robotic Conversation Companion. Proceedings of HRI’15. ACM. – Best paper award. pdf


Luria. M., Zimmerman, J., Forlizzi, J. (2019). Championing Research Through Design in HRI. CHI’19 Conference on Human Factors in Computing Systems Workshops. ACM. pdf

Luria. M., Zoran, A., Forlizzi, J. (2019). Challenges of Designing HCI for Negative Emotions. CHI’19 Conference on Human Factors in Computing Systems Workshops. ACM. pdf

In The Press



We tend to get caught up in the present and forget the 200,000 years of humankind history. I find great inspiration for my work in previous cultures, rituals and artifacts.


Masks bring out the magic in theater, especially neutral ones. The body can express so much when voice and facial expressions are eliminated. A perfect combination of emotion, movement and absurdity.


The stories that shape our experiences are a great source of inspiration. I am interested in learning from existing creative content and methods in literature and storytelling for designing new forms of interaction with technology.


The ambiguity of dance evokes strong emotions and great discussions. I set out to implement some of the ambiguity of motion in my work.




Pittsburgh, PA

You can also contact me here